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Contact: 1-877-GCG-AIDE Email: support@gamecentergroup.com |
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Player Quotes"My real life wife got jealous of my in-game wife, and deleted my main. I was hoping you could restore him?" Anonymous UO Player Support Decision: Character restoration and a warning about account security. WTF Factor: 7.7 |
Welcome. Greetings all, and welcome to the November installment of mmoToday, the
industry’s premier source of MMO Customer Support news and information. This
week, we’ll be talking about Key Performance Indicators and how you might
want to implement them, as well as the option of implementing an At-Home
Agent program to save on costs. We also have some introductions to make and
job opportunities to discuss. So, pull up a chair, relax, and enjoy. Home sourcing One of the latest trends in the Customer Service industry, and one of the last to be adapted in the MMO service model is that of the At-Home Agent. A number of high profile businesses have already implemented this model with significant ROI, with names like Jet Blue, Office Depot, and General Electric. It’s somewhat surprising therefore, that the MMO industry has yet to adapt this practice, considering the perfect fit it seems to have. The primary pool of candidates that an MMO publisher would draw on to staff their call centers are young, educated gamers who can be counted on to be computer savvy and to own a powerful gaming rig with always-on internet connectivity. That’s one half of the At-Home Agent equation that can be basically taken for granted. The other half is finding the right tools to monitor, QA, and train the agent, which can be taken for granted as well, if you find the right group to manage it for you (hint, hint). There are a number of benefits to this model, beyond the obvious overhead costs. MMOs being what they are, it is often advantageous for publishers to launch them in as many territories as possible. The wrench comes in supporting all of these territories; since you want to give the best support possible you want agents who are native speakers of whatever language you have the game localized in. Unfortunately, with the traditional call center approach you only have two options. One, hire native speakers local to your call center’s location, or two, open a call center in the country you’re supporting. The issue with the former is the limited applicant pool. While there are seemingly an endless number of qualified English speaking gamers who want into the industry in any given locale, finding a large enough pool of native speakers (of whatever language) in your location who also happen to be gamers can be a daunting, if not impossible task. The issue with the latter, of course, is the extremely prohibitive cost. With the At-Home option, this problem largely disappears. While your
particular location might be short on native French speakers who happen to be
gamers, the Another problem that home sourcing has been shown to solve, and a problem that call centers tend to have in general, is employee churn. Especially in the MMO sphere, where training a new agent is not a trivial task, it can be depressing to watch a hardened veteran leave to be replaced with a soft-bellied greenhorn. Though we can’t throw numbers out specific to our industry, the customer service industry as a whole has a turnover rate very close to 40%. This incredibly high churn has been the bane of call centers everywhere, and despite incentive programs, improved benefit packages, and sundry attempts at morale boosting, this churn rate remains steady. Companies who have moved to an At-Home process however, have reported an improvement in their churn to as low as 10%. As I’m sure you can see, when servicing an MMO where having a core group of solid veterans is invaluable, a turnover rate of 10% has the sheen of a golden apple. The fellows here at Game Center Group have done all the leg work necessary to manage your at home needs. We have the expertise, we have the tools, we have the people. Why reinvent the wheel? Contact us today. Two New Heroes. Game
Center Group is pleased to announce the entrance of two more stalwart heroes
into their fold: Mervin Lee Kwai III, aka Khrolan, the fiery visionary who
does not know the meaning of "barrier," and Jeffrey Bard, aka
Synchronic, the contemplative whose wisdom annihilates such things as
"excuses." Together they bring a frighteningly powerful mix of
vigor, strength, courage, and focus to a band of champions ready to take on
all comers.
Key Performance Indicators Running a successful and
profitable call center requires that clear and explicit Key Performance Indicators be defined as soon as possible. A Key Performance Indicator (KPI from
here on out) is a metric that a business uses to determine the success of
their process. Normally, you'd find them wrapped up in a goal of some sort,
i.e. “We want to reduce CPC to $.73 this month.” You don't want too many
KPIs, nor do you want them to be overly complicated. It should be a metric
that can be easily determined, and quickly digested by your employees (so
that they know what their goals are and where they are in relation to them). To give you an example of useful KPIs, I'll share with you
a few of our own. In order to make the decision to use these particular KPIs,
we had to sit down and really figure out what was most important in
determining whether we're a successful call center or not. It came down to
four primary questions: Are we being cost-efficient? Are our agents being
maximally productive? Are they producing quality contacts? Are our customers
satisfied? If we can answer yes to all of these questions, then we can safely
say that we are being successful. So there you have it.
Simple, but powerful, as all good things ought to be. Game Support Representatives
needed! Game Center Group oversees a premium customer support center that offers a
best-in-class support alternative for gaming, entertainment and web-based companies.
The Game Support Representative (GSR) provides first tier customer support
through receiving in-bound calls, e-mail service
requests, live chat for technical, account, billing and game play related
requests. Common customer interaction includes assisting in troubleshooting
technical issues surrounding game installation and application use, account
subscription and registration assistance, along with answering and resolving
various game-specific questions. The Game Support Representative positions are immediately available at our |
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In this issue
QUICK TIPS 1) Tribal knowledge will develop within your center whether you like it or not. That being the case, be sure to provide as many easy avenues for sharing that info as practical, and identify the tribal shaman in your group asap. MMO FOCUS – Terminology1) IRL – In Real Life. Used in MMO chat to distinguish between events occurring within the game world and the real one. “Man, I need some food. Oh, no thanks, I mean IRL.” 2) OMGWTFBBQ: A compound acronym used to express either severe sarcasm (usually towards users of extreme leet speak) or intense surprise. Example 1: “d00d, u srsly n33d 2 chk th1s 0ut” “OMGWTFBBQ! Speak normal, man.” Example 2: “OMGWTFBBQ! That deer just 1-shotted me! How’s that possible?!” |
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Farewell. And there you have it. Hope we’ve been able to shed some light, open some eyes, and clear a path for our compatriots in the front lines of the gaming industry. Have a good one! -Game Center Group. |
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